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Welcome To Gran Turismo 7
I may be a tad biased to the Gran Turismo series as the game really sparked my passion for cars since the early 2000s. I even find myself occasionally vibin’ to the ‘East City’ theme from Gran Turismo 2. I even bought a PlayStation specifically for Gran Turismo and nothing else which is why I’m probably getting another PlayStation just for Gran Turismo 7. Launching in March for the PlayStation 4 and PlayStation 5, Gran Turismo 7 returns to its roots with fan-favourite tracks, cars, license tests and even used car dealerships. While it may sound odd to people who don’t play them, fans completely understand why these are probably the best things to return to the franchise. Not only that, the makers of Gran Turismo, Polyphony Digital, are adding a lot more than just nostalgia but we’ll talk more about that soon.
The World Map
Well, don’t let this confuse you into thinking they have all the tracks in the world, it’s just what they call the layout of their menu screen. Gone is the basic layout from GT Sport and comes the warm and fuzzy menu that is reminiscent of the good and old days of Gran Turismo. On the map includes:-- Driving Missions
- License Tests
- Used Car Dealership
- Brand Central
- Sports
- Scapes
- World Circuits
- Gran Turismo Café
- Garage
- Legendary Car Dealership
- Showcase
- Tuning Shop
- Custom
- Multiplayer
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It’s About The Cars
As you guessed it, Gran Turismo has always been about the cars and GT7 is no exception. According to it’s creator Kazunori Yamauchi, there’ll be over 400 cars on launch day. The best thing about it is that they have made the dealerships separate with new, classic and used cars.
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The Tune Shop Is Back!
It’s been gone since GT6 but now it’s back and it’s better than ever. From performance upgrades, to paint, wheels, wings and even a widebody option now made available. However, the most interesting bits among all is an option to have an engine swap. While this has not been acknowledged by Polyphony Digital, they did show a clip where a classic VW Beetle with an M96 engine in it (Porsche 996 GT3 engine).
It's Always Sunny In Deep Forest Raceway
At launch, Gran Turismo 7 will officially contain “over 34 locations and over 90 layouts” of tracks which will host “over 100” race events. While the list of tracks have yet to be announced, each track will have various activities to be done. However, time trials, drift trials, circuit experience and custom races are still in the game with the addition of a new mode called ‘Meeting Place’. It seems that the new ‘Meeting Place’ as described by Yamauchi himself is a virtual social space dedicated to the circuit. “It’s like being at the circuit café at the Nurburgring. You can imagine it as an open lobby where everyone from around the world will join and you will be able to chat with them at any particular time, and you can drive together as well.” It’s practically a TT session on GT, pretty neat.
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Graphics Are Prioritised
GT7 features sophisticated “ray-traced” graphics for the first time, but they will not be used everywhere. The game features two different graphic rendering modes depending on the situation. In gameplay, the game will automatically use ‘Frame Rate Mode’ as this mode runs at 60 frames-per-second and does not feature ray-tracing. ‘Ray Tracing Mode’, however, is used for race replays, “3D stages”, and Photo Mode and Scapes.
PlayStation 5 Exclusive Features
While GT7 provides the equivalent of a 16-channel audio system by default, the PS5 can render “several hundred channels of speakers” using ambisonic technology. Ambisonics is a “full-sphere” surround-sound format which can simulate sound sources both above and below the listener. Ambisonic transmission channels do not carry discrete speaker signals; instead it sends a speaker-independent representation of where the sound is coming from which is then decoded by the audio equipment. The effect is prominent with headphones as you are able to tell where exactly the sound is coming from, similar to a Doppler effect from an ambulance. Another PS5 exclusive is haptic feedback which is transmitted through PlayStation’s DualSense controllers. This includes differences in surface texture, slipping vibrations in the front tires, engine/drivetrain vibrations, and the resonance of the car’s body as well as vibrations induced by anti-lock braking systems, players will feel a unique difference in the weight of the brake pedal between cars.